{"title":"Home Page Featured","description":"","products":[{"product_id":"dune-imperium","title":"Dune: Imperium","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eDune: Imperium\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a game that uses deck building to add a hidden information angle to traditional worker placement. It finds inspiration in elements and characters from the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eDune\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003elegacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.\u003c\/p\u003e\n\u003cp\u003eAs a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.\u003c\/p\u003e\n\u003cp\u003eYou start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.\u003c\/p\u003e\n\u003cp\u003eUnlike many deck building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.\u003c\/p\u003e\n\u003cp\u003eDefeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory!\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e","brand":"Dire Wolf","offers":[{"title":"Default Title","offer_id":56311827792258,"sku":"DWD01000","price":60.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0951\/4883\/5202\/files\/pic5666597.jpg?v=1770245092"},{"product_id":"catan","title":"Catan","description":"\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eCATAN\u003c\/strong\u003e\u003c\/em\u003e, players try to be the dominant force on the island of Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick and ore) which are represented by the relevant resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.\u003c\/p\u003e\n\u003cp\u003eSet-up includes randomly placing large hexagonal tiles (each depicting one of the five resource-producing terrain types--or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. A number disk, the value of which will correspond to the roll of two 6-sided dice, are placed on each terrain tile. Each player is given two settlements (think: houses) and roads (sticks) which are placed on intersections and borders of the terrain tiles. Players collect a hand of resource cards based on which terrain tiles their last-placed settlement is adjacent to. A robber pawn is placed on the desert tile.\u003c\/p\u003e\n\u003cp\u003eA turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities—think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile.\u003c\/p\u003e\n\u003cp\u003ePoints are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s\/he announces this and claims the win.\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"KOSMOS","offers":[{"title":"Default Title","offer_id":56458499588482,"sku":"KA115135","price":35.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0951\/4883\/5202\/files\/catan_refresh.jpg?v=1773220235"},{"product_id":"hot-streak","title":"Hot Streak","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eHot Streak\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a game for hard luck gamblers who love to bet on and scream at the racers, who in this case happen to be mascots who may (or may not) keep running in the right direction.\u003c\/p\u003e\n\u003cp\u003eAt the start of the game, set up the racing deck with one card for each mascot and a number of random cards based on the player count. Reveal these cards to all players, after which players draft a betting ticket from those on display, then in reverse order draft a second bet. For each bet, you can play it safe — or flip it to the risky side, which might pay out more - or cost you money if you lose. After betting, each player chooses one of three cards in their hand to secretly add to the racing deck.\u003c\/p\u003e\n\u003cp\u003eShuffle the deck, burn three cards, then reveal cards one by one from the deck, moving the mascots along the track, with them sometimes swerving into another lane and knocking over another racer, sometimes turning around, sometimes all moving at once, and sometimes just going backwards! If a racer runs off the track or would be knocked over while already fallen, they're disqualified. If needed, shuffle all cards in the deck, burn three cards again, and keep racing until all four spots on the box podium are filled. Pay out bets based on these results.\u003c\/p\u003e\n\u003cp\u003eFor races #2-3, first deal each player a random card from the deck, then place bets again, then have each player contribute a card from their hand to the deck. 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